Plague - By benedict
Average Rating: 8.67/10 (3 total votes)
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Description:
Currently under development, Plague already features procedural level generation, finite element modeling for physical effects, a 2D physics engine, AI and line of sight vision for every 'sentient' game entity as every game entity is also a 'player', multiple weapons and a whole lot more, all running in real-time.
In the future Plague will have new features like modifiable 'action RPG' style stats for sims, RTS base building and base defense missions, a day/night cycle, resource management, and the Zombie Plague will continue to mutate as the game progresses. See the To Do lists in the ReadMe for more detail.
| Audience: | Everyone |
| Genre: | Simulation |
| Multiplayer: | |
| Open Source: | |
| License: | Artistic 2.0 |
| Cost: | 0 |
| Windows: | |
| Linux: | |
| Mac: | |
| Libraries Used: | Pygame, Numpy, Psyco |
| Tags: | XCOM, Syndicate, Gauntlet, Rogue, Action, Shooter, Top down |
Releases:
3.22
Change Log:
3.23: Sean Lange has added an options menu and a main menu.
3.24: Minor bug fixes, still havent tackled the CPU-killing-AI issue.
3.38: Many changes: see blog for details


